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NFSMW PerfCalculator Revival: Help on Turbochargers needed!

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Hello guys! I'm back! If it's the first time you've heard of me or you never knew the existence of a calculator for NFSMW Mods, try to do some researching. I don't want to go around having to explain the whole thing because I don't want to type letters.

Anyway...

Since my absence, I have made a huge progress on the Torque and Power section. I can graph naturally aspirated engines, electric engines, and such. However, the problem now is the calculation for the forced induction kits, especially turbochargers.

I'll post the unfinished file for reference. The password for the locked worksheets is ".dds" without the quotation marks. Try to see if you can study them.

Objective: Find out how forced inductions affect the engine's performance figures, and state the formulas.

Update: 2/26/2016
Fixed some errors in calculations, now the Specifications sheet works somehow.

Attached Files
File Type: zip Calculator - Nero Version Beta.zip (1.61 MB)

NFSMW Mod Tutorials

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Hi there,
Ive been a fan on NFS since Hot Pursuit 2 came out when i was 3 and modding since my grandparents switched from Mac to windows in 2011. i like whats out there atm but i want to get into making car mods for the game since theres some cars (Mazda Cosmo 110s to name one) that i would like to see in game. Does anyone know of tutorials on how to make car mods? I dont need lessons on 3D modelling (unless i cant use Google Sketchup) but, like, what software is needed to make the cars work ingame? Im aware these arent something you can knock up in 20 minutes and they take time. But if someone could give me a nudge in the right direction then that would be awesome! :D Im not looking at a fully customisable car with every aspect adjustable, just making a 3d model come to life

[MW] Mazda Cosmo 110S

Want to Play Online?

inaccessable parts in nfsu2

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Someone at nfstheories wrote on nfscars you can find "nfsu2 debug car custumization tool" (gives access to Advan and Oasis rims for example).
I can't find it anywhere. Can someone post the link, please?

I hope that tool also gives access to the hidden bumpers.

Moddable NFS Most Wanted for PS2/GameCube/Xbox

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Has anyone tried to make mods for one of these 3 systems i mentioned in title?
and is it easy to do it?

Save 100%

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Hello

I am looking for a backup 100% with the following cars.
No 0%

BMW M3 GTR
Darius Audi R8
Darius Toyota Supra
Darius Jaguar XK
Kendjy Rx7 and Lancer evo
Angie Charger and Challenger
Wolf Aston Martin and Murciélago
And the Challenger Concept


Thank you

Steering wheel steup


Speed Elixir

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Thought about that i would share this news about this game as this game would be what NFS was in the 90s from what ive heard


“Speed Elixir” is an open world racing game that coming to PC in December 2016.We also plan to bring it to consoles at the same time but release date may be different.
“Speed Elixir” is an Arcade game about driving fast and Drifting at corners. This game inspired by best games in this genre like “Need for Speed: Hot Pursuit” and “Need for Speed Rivals” but it added new gameplay elements to this formula. The result is an engaging gameplay for hardcore players and an enjoyable experience for casual gamers as well. Right now it has more than 15 types of game play but this may change after QA testing and we may remove some of them if we feel they are not as fun as we think.
“Speed Elixir” is under development since 2013 by “Electro Phantom Games” studio and it powered by “Alpha Beast” engine.

History of World

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October 2009 - Asian test, rest of the beta sessions were English. Some menus include images of character faces. No idea of what the purpose of this would be. These images never appeared again.

March 5 2010 – The first English closed beta. 10 levels, 34 tracks, car shows and cruises popular. 2 of the tracks, Rosewood Drive and Rosewood Hillcrest (Most Wanted hot lap tracks) never appeared again. Portions of the completed map, such as the bus terminal and Hwy 142 were blocked off by barriers, but players could reset to get past the barriers. Bus terminal was a somewhat popular meeting place during the early betas, despite the barriers. The typical progression for cars was Charger, Elise, Gallardo, M3 GTR. (No three car slot limit in most of the beta sessions).

Mar 19 2010 – 10 levels, much less than 34 tracks.

May 3 2010 – barriers blocking outer map changed, requiring teleport instead of reset to get past them.

May 14 2010 – no major changes.

Apr 7 2010 – no major changes.

Apr 30 2010 - 20 levels, new power ups, and new skills. Cars are faster, BMW top speed increased from 173 mph to 199 mph (with no skills). Top speed skill (need for speed) was broke if set to 2/3 or 3/3 (cars got stuck in next to top gear). Since it was a high level skill (18 or higher), players usually discovered this on the last day of a beta session. The bug was never fixed or even acknowledged in the release notes, so it ended up affecting many players in this and later betas.

May 14 2010 – EA attempted to lock out tier 3 cars by setting them to level 30 (only 20 levels), but the tier 3 cars still showed up as random rentals.

Jun 2 2010 – tier 3 cars locked out, this time no random rentals.

Jun 28 2010 - 11 new cars added, no tier 3 cars. Point Camden and Gray Point added to the map. Hickley Field “meeting” place function added to game. Generic controller support removed from game. Game now looks for specific controller names. The number of free car slots reduced to 3. Emulation of speed boost allowed players to buy 2 more slots for a maximum of 5. A player could buy 3 car slots before reaching level 12, for a total of 6 car slots. This was later fixed.
Jul 2 2010 – The first open beta, 50 levels. Tier 3 cars unlocked.

Jul 14 2010 – The last open beta (2 days).

July 20 2010 – First day of game play for pre-order players, called “head start”. The top speed skill (need for speed) was fixed by increasing power (acceleration) and reducing the increase in top speed (from 20% max to about 6.5% max). Rep and cash amplified by 66%.

July 26 2010 – During what should have been the last day of “head start”, the servers were shut down for 4 hours, then brought back up with the rep and cash amplifiers turned off.

July 27 2010 – First day of game for free to play players, who were limited to level 10 in a last minute change to the game. This resulted in some pre-order players getting the “negative rep” bug, which would change the players total rep to a negative value that corresponded to a level 10 rep. The problem was eventually solved, but EA would not restore players rep, and players with the bug had to grind through the game to level back up again. The bus terminal ramps were blocked off by posts as a “temporary fix” to keep players from parking on the busses or upper ramp during pursuits. Other locations where parking for pursuits could be done were not modified. The posts were never removed. For a few months, players could use reset to get onto the ramps.

Aug 10 2010 – Single player race gold, silver, and bronze cards removed, only blue cards can be won, to reduce rewards for single player races.

Oct 26 2010 - Downtown Rockport, Kempton, Fortuna, and the turnpike bridge were added to the game, leaving only the connector roads linking Kempton, Palmont, and Rockport to be done, but these were never added.

Sep 8 2010 – Level 10 cap for free to play players removed.

Sep 18 2010 – Oktoberfest – first holiday theme visuals for NFS World.

Sep 28 2010 – several cars added to game, including Evo X, a tier 2 car with the highest pro upgrade unlock level, 45. The Elise with pro upgrade was the dominant tier 2 car, and with only 3 free slots, an Evo X with pro upgrade was extremely rare. The uniqueness only lasted to Nov 16, 2010, when version 5 switched from upgrades to parts.

Oct 27, 2010 – BMW M3 E46’s in players inventory (garage) were replaced by slower versions. The old BMWs were removed, replacement BMWs were added, which changed the order of cars in a garage and the car sequence id, which is related to the order of cars purchased by all players. The replacement BMW was 5 mph slower, from 192 mph down to 187 mph without skills, and from 204 mph down to 199 mph with max skills. I don’t know what else was changed.

Nov 16 2010 - Version 5.00. Performance upgrade kits removed and replaced by performance parts. This was the first of “pay to win” and gambling aspects added to NFS World. Durability nuisance fee added to game play to sell “insurance” for speed boost. Players willing to buy performance parts for real money can't just buy them, they have to gamble for them via purchased card packs, with low odds of getting one of the top performance parts and very low odds of getting a specific part. The converted tier 1 and 2 cars ended up with about the same performance and slightly higher top speed while most tier 3 cars ended up with reduced performance, less grip, less acceleration, less downforce, but about the same top speed.


Dec 15 2010 - Night mode was added. The snowflake 911 turbo, sold for speed boost only, was released. This was the first car with special effects.

errors everyhwere-nfsmw is a mess

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I keep getting default string error when I download some mod cars.
Is there a fix for this?

Looking for Ryuji Kainoh's cars!

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So, I'm trying to make a folder of all the cars Ryuji Kainoh made for NFS4... I have all the cars available here, but there are about one hundred and fifty cars still missing in one form or another... To be exact, sixteen cars I've found converted over to other games, one hundred and thirty-nine that I can't find at all. Here's a list of everything, with notes:

Cars I've found converted to Re-Volt
Dodge Viper RT/10 - NFS3 version found, possible to re-create NFS4 car by combining files?
Ford GT90 - NFS3 version found, possible to re-create NFS4 car by combining files?
Hyundai Accent WRC2
Lancia Delta HF Integrale Evo.II
Mercedes-Benz CL55 F1 AMG Limited Edition
Mitsubishi GTO MR '95
Seat Leon Cupra R
Subaru Legacy GT-B
Suzuki Cappucino - NFS3 pursuit version found, possible to re-create NFS4 car by combining files?
Toyota Corolla Levin AE86
Toyota Sprinter Trueno AE86
Veilside RX-7 - I believe this was just an appearance package. It may be possible to re-create the original thing by combining the files with the stock version.
Veilside Supra - See Veilside RX-7.
VW Golf GTI

Cars I've found converted to Midtown Madness
Honda Accord Euro-R

Cars with reference pictures available upon request
Alfa Romeo GTV
Audi Steppenwolf
Citroen Xsara T4 '01
Dodge Intrepid ES
Ferrari 348Tb
Ferrari 355 F1 Berlinetta
Ferrari GTO Evoluzione
Ferrari F512M
Fiat Seicento Sporting Abarth
Honda Beat
Honda Civic '01
Honda Civic Type-R EK
Honda CR-X selSol SiR
Honda Integra Type-R '01
Impul R33-R
Italdesign Nazca C2
Koenig Countach 5000QV
Koenig Diablo Roadster Targa
Lamborghini Countach 25th Anniversary
Lamborghini Countach LP400S
Lamborghini Diablo 6.0 (Pursuit)
Lamborghini Diablo 6.0 VT-R
Lamborghini Diablo Evolution GT1
Lamborghini Diablo Evolution GTR Le Mans
Lamborghini Diablo Jota PO.02
Lamborghini Diablo Jota PO.03
Lamborghini Diablo Millenium Roadster
Lamborghini Diablo SE30
Lamborghini Diablo SE35
Lamborghini Diablo S-SV
Lamborghini Diablo SV Roadster
Lamborghini Diablo SVR
Lamborghini Diablo SV-S
Lamborghini Murcielago (Pursuit)
Lancia 037 Rally Evoluzione II
Lancia Delta S4 Stradale
Lancia Delta WRC '92
Lexus SC430
Mach Five
Maserati 3200GT
Maserati 3200GT Assetto Corsa
Mazda MX-6
Mazda RX-7 Type-R Bathurst R
Mitsubishi Colt 1.6 GLX
Mitsubishi Debonair AMG
Mitsubishi Eclipse GT '00
Mitsubishi Galant VR-4 Type-S
Mitsubishi Lancer Evoution VI Gr.A
Mitsubishi Starion 2600 GSR-VR
Mosler MT900
Nissan Fairlady Z432
Nissan Primra Wagon W25X
Nissan Skyline GT-R V.Spec
Nissan Skylien GT-R V.Spec (Pursuit)
Opel Calibra Steinmetz
Opel Tigra Steinmetz
Pettit Racing RX-7 Banzai Edition '01
Porsche 911 GT3 Cup '02
Porsche 911 GT3 R
Porsche 911 GT3 RS
Porsche 911 Turbo (996)
Porsche 911 Turbo HPE
Porsche 959
Porsche 961
Porsche 968 Cabriolet
Porsche 968 Turbo RS
Porsche 968 Turbo S
Porsche Boxster S
Roock RST 540
RUF R Turbo
RUF RGT Coupe RR
Saab 9-3 Viggen
Sportec SP700/996 Turbo
Steeda Mustang GT '99
Strosek Diablo VT
Subaru Impreza WRX STi
Subaru Legacy B4 RSK
Techart 996 Turbo
Toyota Ambulance
Toyota bB 1.5Z
Toyota Celica GT-Four WRC
Toyota Celica GT-S '01
Toyota HiAce Super Custom Ltd.
Toyota Vitz RS

Cars with no available reference picture
Acura Integra Type-R
Arden Range Rover HSE
Audi TT Coupe
Brabus CL5.8
Carlsson CL-CM60
Ferrari 512TR
Ferrari Testarossa
Fiat Bravo HGT Abarth
Ford Sierra RS500 Cosworth Eggenberger '88
Gemballa GTR 600
Hamann Ferrari F512M
Honda Civic Si Coupe '99
Honda CR-X Si Special
Impul F55
Knight 2000 - Pursuit version available, no visible differences, could probably restore by just making it non-pursuit.
Koenig Competition Evolution
Koenig Diablo Roadster
Koenig Ferrari F50
Lamborghini Diablo Millenium Roadster
Lamborghini Diablo VT '93
Lancia Delta HF Integrale Collezione
Lexus LX470
Lister Storm
Lorinser CL500
Maserati Coupe '02
Maserati Spyder Cambiocorsa
Mazda RX-7 Type-RZ
Mercedes-Benz CLK-GTR Street Version
Mercedes-Benz Vision SLR
Mini Cooper Sportspack Ltd.
Mitsubishi FTO GP Verison R
Mitsubishi FTO GPX Special Edition
Mitsubishi Lancer Evolution VI TM Edition Special Coloring Package
Mitsubishi Pajero 3.5 V6 5 Porte
Nissan Cima 450XV
Nissan Fairlady Z Version R
Nissan Maxima SE
Nissan Silvia K's S14
Nissan Skyline 2000GT-R
Porsche 924 Carrera GT
Porsche Gruppe B
Renault Avantime
Renault Avantime Special
Rinspeed Cyan
Strosek 911 Turbo
Subaru Alcyone SVX S4
Subaru Impreza S201 STi Version
Subaru Impreza WRX NB
Toyota Century Special
Toyota Estima L Speed Grille Version
Toyota Harrier Aero Tourer II
Toyota MR2 Mk1
Veilside GT-R R32
Veilside GTO
Veilside S15
Volkswagen New Beetle RSi

Thanks in advance to anyone who has anything to share! Hopefully we can complete the list by looking through old collections or something. I'll probably upload everything I have that's not here already, and when we finish I'm going to put the whole thin on dropbox.

Annoying CD Prompt

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So I sort of broke the game somehow.

I decided to put in one of my Audio CDs and now every time I load the game up it ejects my disc drive and prompts me to insert a disc. Now I could get around it by putting in an Audio CD to shut it up but I never used to have to do it. I reinstalled the game and it persisted. That's bad news and would imply to me that it's something in the registry that's causing it rather than something inside the NFS4 .exe.

It's running on a 64-bit Windows 7 with the Expansion Pack 4.0 installed in order to make it work. The disc I installed it from is an original 1999 UK (Road Challenge) CD.

The exact prompt is as follows:

"Please select music type"
Game Music (or) Audio CD

If I select "Game Music" then it retracts the disc drive, does nothing for 2 seconds then ejects it.

2004 Fiat Punto 1.3 JTD "The Tranceporter"

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So here's my new econobox, bought just a month ago - a 2004 Mk2b Punto 1.3 Multijet. It is my second Punto - I previously had a rusty 1998 Mk1 55 S which I sold in March with a blown head gasket, and I bought the Mk2b right after. Fast, it isn't by any means but there's hardly anything on four wheels that is as economical as this car. I've done about 1200 km's in it so far and it drives far better than the Mk1. It is fully equipped with ABS brakes, fog lights, air conditioner, front electric windows, power steering, central locking, 2 airbags, trip computer and so on. The car has the basic version of the 1.3 Multijet engine, with 70 hp and 180 Nm but it may get an ECU remap later.

Some pictures:





Video of me driving the car around town:



Video showing the car's trip computer (and the average urban fuel consumption of 4,5l/100 km):

Bugatti Chiron Request (NFS MW)

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I would like to request the assistance of the pro car mod makers in this forum in making my dream come true: seing the Bugatti Chiron (2016)on the track in NFS MW alongside that iconic razor BMW M3 GTR it would look sick.
I'll post some photos of the car below. Also if you could make some body kits like for example: stock(spoiler down), kit1(spoiler up all way) kit2(spoiler in 320kp/h+ mode) and kit3-5(different versions of the chiron concept kit).
If it's easier to mod this car into NFS UG2 you could do that instead. (or maybe both but that would be too much to ask)
Thank you in advance

album of images: Imgur: The most awesome images on the Internet

IMPORTANT INFO REGARDING 1.5 PATCH

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So it's been well over three months since the last snapshot, and I'm sure all of you are expecting something really good. I have some good news and some bad news.

The good news: an update to the 1.5 patch is coming.
The bad news: it probably won't come for a while, and some of you won't like the changes.

Why?
My carbon directory is a massive mess right now, and frankly I don't have the time or patience to organise everything, sort files, delete this, keep that - so I'm going to "roll back" to an older version of the patch until some of the bugs in the current one.

That means completely uninstalling carbon and reinstalling it. Most of my progress has been stored in a safe place, so thankfully the potential amount of time to rework what I ****ed up has been cut dramatically.

Now what does all of this mean?
A portion of the community has voiced some displeasure at the replacement of some cars. I'm going to attach a poll to this and ask a moderator to sticky it to the front page. The poll is going to have a list of all of the cars in Carbon, and the 15 with the most votes will be replaced with high quality replacements.

What can I do to help?
Other things, like all of the visual improvements I've made to the game's graphics will still be included, and a few will be tweaked. Please, PLEASE let me know in the comments any reasonable suggestions for the patch. PM me if you're interested in beta testing. I will have you doing menial tasks like crashing into certain walls over and over, doing a particular race 50 times, et cetera.

I have some car modding skills. Can I help?
Of course you can. If you can remove the spoiler from the BMW, that would be fantastic. I tried it but I failed.

Anything else you need help with?
If you know how to modify .abk sound files, I am in your debt. Help me create unique car sounds for all of the cars.

Greger or Mike, can you put this in a place where everyone can see it?

NFSMW CamHack 64 Bit Didn't Work

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Hi guys i have an issue with my PC yesterday and i decided to install Windows 64 Bit
and i want to install MW CamHack and the result.... It Didn't Work! Please guys help me!

Is there a Batmobile car mod?

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Hello, I have the Normal version 1.3 of NFSMW 2005

and wanted to ask is there a way to get a extra car and make this a batmobile?

Thanks

Need For Speed 4 Modern Patch

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Hello all.

I had started a new patch for the NFS4. It's a side project of the Need For Speed III Modern Patch. Currently it have a small amount of fixes in comparison to the NFS3 Modern Patch. The key features of this patch are portability (no more registry!) and high poly cars support (it is useful for modding). There is still no widescreen resolutions support.

How to install
  • Copy DATA and SAVEDATA directories from the NFS4 CD to a new empty directory.
  • Extract contents of the nfs4_modern_patch.7z (1.2MB) into that directory with replacement of files.
  • Done!
Project page: Need For Speed 4 Modern Patch v0.1.0 [2016/05/11] (Portable) | VEG's Blog

Anyone has the origional WRX .u2car file?(Forgot to backup ;-; )

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So, long story short, wanted to mod my game with a BRZ, just copied the "Cars" folder as the backup, want to revert back and realize that I didn't do the backup of the cfg file (.u2car).Now my WRX's wheels are messed up.
Could someone please provide me with the origional WRX .u2car file?Please?
I apperciate any help :)
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